Mid
For the midterm, I am submitting a living room setting. I worked on blockville and got it textured, but I started experimenting with some new techniques and building new objects which led to the scene above. There was more I wanted to do with it, such as add some plants, get better textures etc.. but the time I had available in my free time was not enough to achieve my desired results.
Being my second project in a 3D environment, I am happy with how it turned out. In creating the scene, I learned alot of new techniques. Some of the techniques that I learned were creating an object/polygon via the curve tool and revolving that line to from an complete object (wine glass). I also learned to use aspects of the lighting within maya; functions of some of the mental ray materials and lighting set ups such as what inputs create what kind of light. I also started experimenting with functions within maya such as the boolean tool; although it is horrible with complex designs and generates nasty n-gons, I at least got swimming in those waters and can start learning how to resolve those problems.
I learned alot, but there is still much to learn and improvements I can make. I still need to work on UV mapping quite alot. I understand the basics, but still have trouble getting the right layout and transferring between photoshop and maya. I also need more experience with bump-maps. I used to alpha channels, but the way my lighting was set up, you would see the outline of the plane in the shadows, even though it was not visible on the actual object. Still some kinks to work out, but I am happy with my overall progress.
Reflection Blockville 2
In my scenes I want to try and
create a bit more realistic environment. I went to edit my original blockville
project, but because of how I created some elements before, it was easier to
make new scenes from scratch. I wanted to make new scenes using some of the
basic component modeling we learned in class to add features to our ‘blocks’
and give them a more realistic appearance. The visuals I used for my other two
scenes were based on a block within a city, focusing on smaller building with
larger skyscrapers seen in the background.
I feel that
in my two newly created scenes,
I started to see development in my modeling ability. The scene, my second photo
seen below, is the first attempt at component modeling and I think it went
fairly well. The details, although pretty simple, add a greater affect than
just blocks were able to in project 1. I was able to increase the detail and
realism further in my final scene (the first image in the sequence below). I
spent more time in evenly spacing the elements along with trying to get everything
proportioned correctly. For my shot compositions, I wanted to focus on a single
block, with the surrounding city in the background and foreground. I feel that
having the scene in that composition, added to the realism and actually being
on a street corner in the middle of the city.
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